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 Stat Randomization

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Kurei Hitaka

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Join date : 2011-07-16

PostSubject: Stat Randomization   Mon Oct 03, 2011 11:58 am

Not entirely sure how stat gains of captured pokemon are determined, but I've seen some very odd ones that make me want to release my pokemon and re-train a new one.

Edited!: I think this problem is actually limited to certain pokemon. I experimented with two Toxicroak and compared.

Toxicroak A: 116 atk/134 sp.atk/150 def/111 sp.def

Toxicroak B: 111 atk/131 sp.atk/143 def/152 sp.def

Some more tests may need to be preformed for more variant results, but it wouldn't hurt to double check and/or narrow the stat randomizers depending on type.

Note: All statistics listed are before use of vitamins.
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Kisuo
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PostSubject: Re: Stat Randomization   Tue Oct 04, 2011 3:07 pm

The stat gain will stay as it is I think it fits the needs of them game and makes it more playable.
It is a totally random stat and exp gain which doesn't depend on anything to make the game equal for every player
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Kurei Hitaka

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Posts : 37
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PostSubject: Re: Stat Randomization   Wed Oct 05, 2011 10:17 am

Kisuo wrote:
The stat gain will stay as it is I think it fits the needs of them game and makes it more playable.
It is a totally random stat and exp gain which doesn't depend on anything to make the game equal for every player

Hm, yeah, I know it's supposed to be random, but 10 of 10 hitmonlees I caught and trained have had that atk/sp.atk problem.
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